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Review Dawn of War III

Of course, in 80 hours I will press your hand, cutting it off in advance and sewing it again, but you did not talk about the “wonderful” system of unit improvements, missed a couple of details. But about everything in order.
Such porridge from the plot lines of previous games still need to look. Again Ronan with a stone of the soul of Taldira, again the angelos is planted on some kind of garbage planet, which was flooded with orcs,
Again, the Civil War in one of the fractions, this time at the Eldar, again the heroes release a printer demon and at the end of all this performance of the Akhinei awaken necrons, which there is no one to stop, since the expressions of the demon-printer were killed by everyone who could be killed. But here all the plot lines are so crumpled that at some point it seems that the screenwriter was in a hurry and tried to assemble a puzzle from different pieces of other puzzles.
AI Yunitov was not mentioned at all, although here the relics were a little corrected by the latest patches.
The soundtrack is one giant embosses that begins to drive crazy after 5 hours of game.
Half of the elite are just detachments that have been a little increased and said, now you are an elite.
And my point of view about the game. Most likely, either the Sega, or Relic themselves decided to cut the game and break it into 1000 pieces, which should be opened monotonously and then get to the players (something tells me that they would not show a relic to show the lord-necron a year ago, if they had nothing to be ready on this issue). As a DOW III strategy is very primitive. Everything is superficial, boring, incorrect.
The game is mediocre, no more.

The fact that the demon in the game calls the Prince of Storm did not bother you? Considering that Solaria most likely died, and Voronov after this party is very small, the Inquisitor will try to expose the surviving Angelos to guilty. However, this is not the first time for an angelos. And then necrons are pulled onto the stage, which are preparing a party and our “heroes” are looking for a way to stop them.

Something I have doubt about the additions. Sega can just look at sales and reviews close the project. Yes, and if you are watching online, you noticed that he is slowly falling from the game. The relic urgently needs to do something, either quickly announce the necrons and add them by the end of the year, or saw and regularly add content to the game along with the finalization of the interface. Either do both.

Not much. Prophecies are pathos. “Prince of Storms” also sounds https://nongamstop-casinos.uk/ patho. Suitable for prophecy. Demon-princes-former mortals. Have names and character. In the series they were always personalized. And here is just a wild beast, even not capable of speech. Everyone,
Of course, maybe, but not like.

The further policy of the publisher is known only to the publisher. Purely theoretically, they can score without believing in the future. As for the user base, this is a typical picture for the entire cereal, the name of which is not consisted of abbreviations GTA or COD. Peak in the first days, then decline. At some point, the game reaches its bottom from the most devoted fans, and then two options: either the most difficult first months are shut up or lasts, slowly restoring losses. Well, discounts, of course. Relic is still fighting with her base each time, remaking Dawn of War. It was not so long ago, so I perfectly remember Hait and funeral marches on the second part.

Too long will be a video sucking every detail. But what can be said ..

What is happening, yes, the plot is clearly not a masterpiece. But, firstly,
In the end, we do not beat a deluster demon, and the participation of chaos in history is limited to them, which at least somehow dilutes. And secondly, it was amused that the whole kneading was due to the dummy. Nothing good shines to the Inquisitor, this time not only the personnel, but also the fleet, cut off the bloody ravens. Eldar allowed the internodo-assembly, which in their position is not very. And only Gorguttz with his own: he participated in Mahach, and the clear jacket got. And survived. Great guy.

Cool is a matter of taste. You didn’t like it, others will like it. I came in, although not all. It is useless to talk about music in principle.

AI. As I understand it, by it you mean the reaction of units who are not under control to what is happening around? If so, then I just did not pay attention to this part. The issue is solved by its own attentiveness. Of course, it does not add amenities, but consider it a serious jamb … Moreover, it is treated.

Elite … One of the most problematic elements of the game. But what is wrong with the fact that the cheap elite is not a name hero, but a strong detachment?

I do not agree about primitiveness, but I will not completely refute completely. Reinterpreting the gameplay again, the studio cut out more than added. More precisely, more than it works now. Left: equipment, old shelters, officers and morality, type of armor. Came: elite, doctrines, another type of shelter. All of the above – gameplay nuances adding diversity, I agree. But the new mechanics plus rewritten orcs do not allow to call it primitive. In addition, the experience of previous parts shows that the addons did everything better. I hope to preserve traditions. And, including, therefore, at the end he called the game the foundation.



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