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Escape from Tarkov mobile clone
If you have ever dreamed of an escape from Tarkov right in your smartphone, and even free, Chinese giant Tencent embodies these dreams. Dark Arena, or Dark Zone … or Dark Area … Yes, they will generally determine the name?!
The developers position the game as an ultimatic-boorrate shooter with the previously unprecedented breadth of weapons and character, an amazing micro-management and a new view of survival. But, in fact, the whole game is a frank copy of the escape from Tarkov.
Today, Dark Zone is in the early Bete, so this article will not be so much a review, how much an opinion on the emergence of such a project as a whole.
The exit of the EFT clone is a completely expected event, but no one could have imagined what the Chinese would do, and even for mobile devices.
While the Western market only probes the soil, gradually expanding the customization of the weapon or adding regimens similar to tark, the eastern partners unceremoniously copied the entire game and each of its aspects: starting with reliable weapon animations, objects icons and health systems, continuing the elements of the interfa, and the management of the inventory and customicization.
The video shows a direct comparison of animations of receiving and checking the Glock 17, AK-74N and AKS-74U store. They are simply identical! (https: // YouTu.Be/saWawrbyEFRI?t = 74)
Castomization also imitates an escape from Tarkov, although it is simplified due to the specifics of management on smartphones. The same thing with micro-management is Tetris, who is so familiar with Tarkov’s players, there was nothing to go away: the process of equipping the character with an unloading vest and backpack, armor and helmet, charging stores with cartridges, treatment, food and drinking are in full.
The process of searching for opponents https://nonukcasinosites.co.uk/review/velobet and hiding places will take time, while the interface will remain the same familiar.
And even the control of the character was adapted to smartphones. Quite a lot of advanced settings like the height of the squat or walking speed went under the knife, but the inclinations and change of body position remained, and also realized the fatigue of the arms and legs separately from each other.
And what about the modes? You already guess?
In the main Dark Zone mode, you have to explore the location, perform quests and fight with other characters: the same players and abstract wild. And to survive, you need to find an output at the other end of the map.
Before sorting out, you can at your discretion to equip a character, but in the case of death, you lose your lutus by analogy with EFT.
The second mode is a reproduction of the game for the Wild, when you appear with a random set of equipment, and keep neutrality with the same wanderers as you yourself.
We can say that the only significant difference between Dark Zone and Tarkov is to adapt to the Chinese market, which implies reduced visualization of violence: you will not find neither blood, nor dead characters, you will immediately appear boxes with Luta instead. And in general, the game is more friendly due to the sight of the wide audience.
What ultimately as a result as players gives the appearance of this project?
The release of toys on mobile platforms is hardly touched by the Escape from Tarkov audience, although for some players the project can be a great addition to periods when the computer is not available. But let’s inform you that you could offer the release of a full version of Dark Zone for PC.
Given that the studio is exactly the development of an escape from Tarkov, the developers have a ready -made idea, as well as a good example of successful and not very solutions from Battlestate. So, Tencent does not need to spend extra resources on the development of a concept and very risky experiments – as you can see, it is enough to take ready and without a share of creativity to transfer to your project.
For this reason, Dark Zone has every chance of release for the most short period, certainly acquiring many paid opportunities and a loud advertising campaign. In combination with a simplified mass gameplay, this can bring a huge profit to the publisher, and a very close competitor will appear at the escape from Tarkov, who, even if he does not grab realism and meticulous study of trifles, but brazenly copies a beautiful shell, also spreads quite free of charge, which can definitely attract the F2P audience.
It is important to note here that with copying other people’s ideas, we meet constantly. The recent emergence of the AMONG US AMONG mode in Fortnite without the knowledge of the authors of the game themselves, the community was not jesting, but Fortnite is based on a completely different game, which at least implies certain changes for a new type of gameplay. Although the act is certainly ugly.
There is nothing wrong with the ideas of other authors, as, however, did the creators of Among US, taking as a basis the well -known mafia. But frank theft from the giants of the market at a small indie studio-looks wildly unfair.
Of course, in our case, Battlestate is already difficult to call a small indie studio, but they develop Tarkov on their own without stealing other people’s concepts, which can not be said about Chinese developers who translate EFT via copy.
And how to relate to such ordinary gamers – we ask you this question, dear spectators. It is interesting to know the opinion of each of you.
But what Battlestate Games thinks about this? Do they have something to contrast the Chinese giant or legally everything by the law?
Be that as it may, perhaps, the situation will receive its development in the near future, and we are waiting for the confrontation of two companies? – We will observe!
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